Call of Duty 2

Call of Duty 2 is a first-person shooter video game developed by Infinity Ward and published by Konami in Japan and Activision in the rest of the world. It is the second installment of the Call of Duty series. Announced by Activision on April 7, 2005, the game was released on October 25, 2005, for Microsoft Windows and on November 22, 2005, as a launch title for the Xbox 360. Other versions were eventually released for OS X, mobile phones, and Pocket PCs.

The game is set during World War II and the campaign mode is experienced through the perspectives of four soldiers: one in the Red Army, one in the United States Army, and two in the British Army. It contains four individual campaigns, split into three stories, with a total of 27 missions. Many features were added and changed from the original Call of Duty, notably regenerating health and an icon that indicates a nearby grenade about to explode.

The game drew critical praise, particularly for the graphics, sound and the regenerating health system. As a launch game, the Xbox 360 version sold over 250,000 copies in its first week, and had sold over 2 million copies by January 2008. By November 2013, the game had sold over 5.9 million copies.

Gameplay

The Pointe du Hoc D-Day mission in the single-player campaign depicts U.S. Rangers going ashore in LCVPlanding craft.

Call of Duty 2 is a first-person shooter that has a single-player story mode and a multiplayer mode. The player takes on the roles of several Allied protagonists in specific missions during World War II. The player can crouch and lie prone, and is able to scale low walls and other obstacles. Two firearms can be carried, which can be swapped with those left on the battlefield, and both fragmentation and smoke grenades can also be carried. A gun’s iron sights can be used to aim more accurately. A compass on the heads-up display (HUD) shows both allies and enemies, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. Emplaced weapons such as machine guns and flak cannons are available in some locations to take out enemy troops. In addition, some missions place the player in control of a tank.

The player has a set of binoculars. While it is generally ignored during infantry-limited gameplay, it is vital to the long-range use of the Crusader tanks and one of the missions in which the player must direct artillery fire to defend a town. It is also important for scouting, though most of the game takes place in personal, close combat situations reducing the importance of this tactic.

Should the player take severe damage, the screen will turn red and the sound of the character’s heartbeat will increase in volume; this indicates the player’s health is low. The player must find a way to stay out of fire to recover before entering battle again or else will die and restart from the last checkpoint. Health is only restored through automatic recharging when the player is not taking fire. Some attacks, such as explosions from grenades or shells, will kill the player instantly if the player is too close.

In April 2006, Infinity Ward released the Call of Duty 2 Radiant, which allows a player to create their own multiplayer or single-player maps. Along with Radiant, the mapmaker includes Maya plug-in support, an effects editor, and an asset manager which allows custom models to be made and imported into the game, as well as custom effects.

A television advertisement for Call of Duty 2 was the subject of some controversy in 2006. The commercial, created by a Los Angeles animation studio Rhythm and Hues Studios, depicted a first-person view of events that were supposed to transpire during the game, rather than scenes from the game itself. Some consumers felt that the advertisements were misleading, and in February 2006 the United Kingdom’s Advertising Standards Authority (ASA) demanded that networks remove the advertisements after three consumers filed complaints of false advertising. According to ASA spokesperson Donna Mitchell, “Viewers felt that the ad was misleading because the quality of graphics was superior to that of the game’s”. Activision denies that the scenes were meant to give an impression of gameplay, stating in a press release shortly after the ASA banning that “The footage was intended purely to communicate the subject matter of the game rather than to represent actual gameplay”.

Other versions

A collector’s edition of the game was released for Windows on October 25, 2005 and for the Xbox 360 labeled as the “Special Edition”. It features the game and a bonus disc, which includes interviews, a making of the movie and two mission walkthroughs. On May 17, 2006, Activision announced a Game of the Year Edition for the Xbox 360, which includes material from the Special Edition, plus a token to download the Skirmish Map Pack. In January 2006, MFORMA (now Hands-On Mobile) released Call of Duty 2 for mobile phones. The mobile version is a 2D top-down shooter. It received a favorable review from IGN, praising its length and storytelling.

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    External links